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	<title>dungeons Archives - BadFive</title>
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		<title>An interview with the man behind Quest of Dungeons</title>
		<link>https://www.badfive.com/an-interview-with-the-man-behind-quest-of-dungeons/</link>
					<comments>https://www.badfive.com/an-interview-with-the-man-behind-quest-of-dungeons/#respond</comments>
		
		<dc:creator><![CDATA[Vasilis Artemov]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 11:32:00 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[studios]]></category>
		<category><![CDATA[upfall]]></category>
		<guid isPermaLink="false">https://www.badfive.com/?p=4629</guid>

					<description><![CDATA[<p>Upfall Studios is the indie game studio behind Quest of Dungeons. If you’re not familiar with it, you should definitely check out our review of the Nintendo Switch version. Spoiler alert, the game’s amazing. Based in Portugal, Upfall Studios is basically comprised of one person; David Amador. As the developer’s website puts it: “…making games [&#8230;]</p>
<p>The post <a href="https://www.badfive.com/an-interview-with-the-man-behind-quest-of-dungeons/">An interview with the man behind Quest of Dungeons</a> appeared first on <a href="https://www.badfive.com">BadFive</a>.</p>
]]></description>
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<p><span class="bfpost_text"> Upfall Studios is the indie game studio behind<a href="https://www.badfive.com/quest-dungeons-review-switch-eshop/" target="_blank" rel="noopener"> Quest of Dungeons.</a> If you’re not familiar with it, you should definitely check out our <a href="https://www.badfive.com/quest-dungeons-review-switch-eshop/" target="_blank" rel="noopener">review of the Nintendo Switch version.</a> Spoiler alert, the game’s amazing. </span></p>
<p><span class="bfpost_text"> Based in Portugal, Upfall Studios is basically comprised of one person; David Amador. As the developer’s website puts it:</p>
<blockquote><p>“…making games the old fashioned way, a team of one person, a few ideas, and a lot of love”.</p></blockquote>
<p> </span></p>
<p><span class="bfpost_text"> <strong>That “love” you’re talking about seeps through to the final product. A lot of passion and hard work went into Quest of Dungeons and it shows. How long did it take you to get from that initial idea to releasing the game on the first of many platforms?</strong> </span></p>
<blockquote><p><span class="bfpost_text"> Thank you. I tried my best to make something players would like. The initial idea came around 2012 and went back and forth for a couple months and after a few failed attempts, I eventually locked the general idea and went into full development at the beginning of 2013. The iOS and PC version was released on March 2014. </span></p></blockquote>
<p><span class="bfpost_text"> <strong>Speaking about platforms, did you ever expect your game to be released on so many consoles/mobile devices or was the initial vision smaller?</strong> </span></p>
<blockquote><p><span class="bfpost_text"> It never crossed my mind no, and it&#8217;s strange because for my previous games I had that bigger vision, PC and consoles, but it never worked, so for this one I had zero expectations. Quest of Dungeons was initially made as a tablet-only game because of the bigger screen, but eventually I saw people seemed to like it, so I started remaking the gameplay and UI for other platforms. One of the reasons why the game has been ported over time instead of a more simultaneous release, was because I had never planned for so many versions, so it took more time. </span></p></blockquote>
<p><span class="bfpost_text"> <strong>In your bio you mention that you’ve been making games since 2006. What are some other projects you worked on? Did any of them influence your artistic vision for Quest of Dungeons?</strong> </span></p>
<blockquote><p><span class="bfpost_text"> In 2006 I joined a game studio as a junior and worked on a couple of games there. Unfortunately none were ever released because of publishing deals even though two or three were actually finished. When the studio closed, I decided I wanted to actually make and release a game, so I decided to go indie. From that time the most influential things that I learned were making my own tools and trying to think smaller instead of having a big scope, so that I could actually finish making the game. </span></p></blockquote>
<p><span class="bfpost_text"> <strong>What are some of the less-obvious influences for Quest of Dungeons?</strong> </span></p>
<blockquote><p><span class="bfpost_text"> Perhaps 100 Rogues, which is a great roguelike mobile game, super fun and fast to play. Many people can spot it but also Diablo and horror B-movies for the story part, the shopkeeper is an homage to Resident Evil 4. </span></p></blockquote>
<p><span class="bfpost_text"> <strong>Who is responsible for the music and sound effects of Quest of Dungeons? Did you record any of the creature voices on your own?</strong> </span></p>
<blockquote><p><span class="bfpost_text"> The music is from Aaron Krogh. I made many of the sounds effects but some other effects were licensed; for example the death voice you hear on the game over screen is my own voice distorted with some filters and mixed in with other elements. There are also a couple of sound effects that I recorded and tweaked with Audacity. </span></p></blockquote>
<p><span class="bfpost_text"> <strong>The latest version of Quest of Dungeons is the Nintendo Switch version. Was Nintendo easier to work with than the Wii U era? Do you think they’re more open to indies nowadays?</strong> </span></p>
<blockquote><p><span class="bfpost_text"> During the Wii U era Nintendo it was already very open to indie developers. They had a program where anyone that could use Unity or HTML5 could get onboard and start making games, so I think they are continuing to support indies with Switch as they were before and we&#8217;ve seen that also in the Nintendo Directs they are making and all the support to indies. So yeah, they are very interested in working with indie developers. Personally they were super helpful. When I joined for 3DS/Wii U versions I had zero idea of the process or how to port the game and they helped with all my questions and the process. </span></p></blockquote>
<p><span class="bfpost_text"> <strong>When I played Quest of Dungeons on Switch, it felt like a perfect fit. In TV mode or handheld, the game feels good as a home console game and as a portable one. What are some of the challenges you faced when porting to the Nintendo Switch?</strong> </span></p>
<blockquote><p><span class="bfpost_text"> Because of the various versions I had most of the potential problems already covered so this port was really smooth. The only thing that took me a bit more time was to accommodate the game and UI to respond properly to switching between 720p and 1080p at any time, but even that wasn&#8217;t that tricky. Overall, this was the fastest and easiest version to work with. </span></p></blockquote>
<p><span class="bfpost_text"> <strong>Are you satisfied with the sales of the Switch version?</strong> </span></p>
<blockquote><p><span class="bfpost_text"> Yes, I am. The game has been out for a bit over a month now, and I can say that right now it&#8217;s<br />
already the top selling console version. Thank you to everyone who supported the launch. </span></p></blockquote>
<p><span class="bfpost_text"> <strong>Can you please give us a hint on what you’re working on at the moment?</strong> </span></p>
<blockquote><p><span class="bfpost_text"> Well I&#8217;m not trying to be mysterious on purpose or trying not to reveal anything, but the truth is<br />
that I&#8217;m still experimenting with things to decide the best path to follow. </span></p></blockquote>
<p><span class="bfpost_text"> <strong>This last question is a weird one…. do Switch dev kits really come in Mario ‘?’ blocks? Or is that a rumour?</strong> </span></p>
<blockquote><p><span class="bfpost_text"> That is a cool rumor right? Does that seem like something Nintendo would do? </span></p></blockquote>
<p><span class="bfpost_text"> Quest of Dungeons is out now on Windows, Linux, Mac, PS4, Switch, Xbox One, 3DS, Wii U, iOS and Android. We played it and <a href="https://www.badfive.com/quest-dungeons-review-switch-eshop/" target="_blank" rel="noopener">it&#8217;s great!</a> </span></p>
<p>The post <a href="https://www.badfive.com/an-interview-with-the-man-behind-quest-of-dungeons/">An interview with the man behind Quest of Dungeons</a> appeared first on <a href="https://www.badfive.com">BadFive</a>.</p>
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		<title>Quest of Dungeons Review &#8211; Switch eShop</title>
		<link>https://www.badfive.com/quest-dungeons-review-switch-eshop/</link>
					<comments>https://www.badfive.com/quest-dungeons-review-switch-eshop/#respond</comments>
		
		<dc:creator><![CDATA[Vasilis Artemov]]></dc:creator>
		<pubDate>Mon, 16 Oct 2017 14:03:06 +0000</pubDate>
				<category><![CDATA[BadFive Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[eshop]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[switch]]></category>
		<guid isPermaLink="false">https://www.badfive.com/?p=4587</guid>

					<description><![CDATA[<p>A unique experience on the Switch eShop, extremely fun and perfect to put you in that Halloween mood. Platform: Nintendo Switch Developer: Upfall Studios (David Amador) Type of game: turn-based dungeon crawler with procedurally generated dungeons Players: single-player File size: 72.0 MB We are giving away this game for free to one of our readers!!! [&#8230;]</p>
<p>The post <a href="https://www.badfive.com/quest-dungeons-review-switch-eshop/">Quest of Dungeons Review &#8211; Switch eShop</a> appeared first on <a href="https://www.badfive.com">BadFive</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h3>A unique experience on the Switch eShop, extremely fun and perfect to put you in that Halloween mood.</h3>
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<p><span class="bfpost_header"> Platform: </span> <span class="bfpost_text"> Nintendo Switch </span><br />
<span class="bfpost_header"> Developer: </span> <span class="bfpost_text"> Upfall Studios (David Amador) </span><br />
<span class="bfpost_header"> Type of game: </span> <span class="bfpost_text"> turn-based dungeon crawler with procedurally generated dungeons </span><br />
<span class="bfpost_header"> Players: </span> <span class="bfpost_text"> single-player </span><br />
<span class="bfpost_header"> File size: </span> <span class="bfpost_text"> 72.0 MB </span></p>
<blockquote><p>
<span class="bfpost_text">We are giving away this game for free to one of our readers!!! You can enter the draw by participating on <a href="https://twitter.com/badfiveofficial" rel="noopener" target="_blank">Twitter </a>or on <a href="https://www.facebook.com/badfiveofficial/" rel="noopener" target="_blank">Facebook </a></span> </p></blockquote>
<p><span class="bfpost_text"> If you’re looking for a challenging game that doesn’t feel riddled with cheap deaths and artificial difficulty, then <a href="https://www.nintendo.com/games/detail/quest-of-dungeons-switch" target="_blank" rel="noopener">Quest of Dungeons</a> is for you. Without spoiling the story, you take control of one of four characters to defeat the evil boss located at the end of each dungeon. The adventure is filled with funny references and jokes that keep the game from feeling stale or rushed. It is obvious from the beginning that a lot of passion and hard work went into making Quest of Dungeons. </span></p>
<p><a href="https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DJ4LaE_UQAAyeHD.jpg-large.jpeg?ssl=1"><img data-recalc-dims="1" fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-4593" src="https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DJ4LaE_UQAAyeHD.jpg-large.jpeg?resize=696%2C392&#038;ssl=1" alt="" width="696" height="392" srcset="https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DJ4LaE_UQAAyeHD.jpg-large.jpeg?w=1280&amp;ssl=1 1280w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DJ4LaE_UQAAyeHD.jpg-large.jpeg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DJ4LaE_UQAAyeHD.jpg-large.jpeg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DJ4LaE_UQAAyeHD.jpg-large.jpeg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DJ4LaE_UQAAyeHD.jpg-large.jpeg?resize=696%2C392&amp;ssl=1 696w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DJ4LaE_UQAAyeHD.jpg-large.jpeg?resize=1068%2C601&amp;ssl=1 1068w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DJ4LaE_UQAAyeHD.jpg-large.jpeg?resize=320%2C180&amp;ssl=1 320w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DJ4LaE_UQAAyeHD.jpg-large.jpeg?resize=480%2C270&amp;ssl=1 480w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DJ4LaE_UQAAyeHD.jpg-large.jpeg?resize=800%2C450&amp;ssl=1 800w" sizes="(max-width: 696px) 100vw, 696px" /></a></p>
<p><span class="bfpost_text"> On the gameplay side of things, as mentioned above, the game is turn-based. That means that every action you take it counts as a turn. If you walk, attack or use a potion, an enemy can also take his turn and attack or move closer to you. This helps out when you need time to think of a plan in order to get out of a sticky situation. You can remain stationary, decide the best course of action and then calmly execute your plan. Like chess, but with fireballs and lots of slaying. </span></p>
<p><a href="https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAZAFVYAAP23_.jpg-large.jpeg?ssl=1"><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-4596" src="https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAZAFVYAAP23_.jpg-large.jpeg?resize=696%2C392&#038;ssl=1" alt="" width="696" height="392" srcset="https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAZAFVYAAP23_.jpg-large.jpeg?w=1280&amp;ssl=1 1280w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAZAFVYAAP23_.jpg-large.jpeg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAZAFVYAAP23_.jpg-large.jpeg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAZAFVYAAP23_.jpg-large.jpeg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAZAFVYAAP23_.jpg-large.jpeg?resize=696%2C392&amp;ssl=1 696w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAZAFVYAAP23_.jpg-large.jpeg?resize=1068%2C601&amp;ssl=1 1068w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAZAFVYAAP23_.jpg-large.jpeg?resize=320%2C180&amp;ssl=1 320w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAZAFVYAAP23_.jpg-large.jpeg?resize=480%2C270&amp;ssl=1 480w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAZAFVYAAP23_.jpg-large.jpeg?resize=800%2C450&amp;ssl=1 800w" sizes="(max-width: 696px) 100vw, 696px" /></a></p>
<p><span class="bfpost_text"> You need to be careful, though. You can save your progress while in a dungeon but if you die, your death is permanent and you need to restart the dungeon from the beginning. This is where the game really shines though. No matter how many times you replay a dungeon, the map, doors, keys, enemy placement and quests will be completely different each time. The only common thing between them will be the final boss. This procedural generation of dungeons keeps you coming back for more and keeps you hooked during your playthroughs. Make no mistake, you will die plenty of times, but it will be even more rewarding when you start getting the hang of it after 20 minutes. </span></p>
<p><span class="bfpost_text"> The four available difficulties are Easy, Normal, Hard and Hell. There are subtle changes that come with each difficulty, like more enemies in each room, but to be honest I didn’t get far on the last two options to find out more. But I will someday, because this game is just fun to ‘git gud’ at. </span></p>
<p><span class="bfpost_text"> The 4 characters available to players in the beginning are Warrior, Wizard, Assassin and Shaman, with a 5th unlockable one which I won’t reveal here. Each character has their own special ability or spell they can use and you can find more spells to learn spread throughout the dungeons. You can also find new gear, weapons, potions, food or buy them from the merchant available in each floor. </span></p>
<p><a href="https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkBULyVwAAM_p1.jpg-large.jpg?ssl=1"><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-4595" src="https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkBULyVwAAM_p1.jpg-large.jpg?resize=696%2C392&#038;ssl=1" alt="" width="696" height="392" srcset="https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkBULyVwAAM_p1.jpg-large.jpg?w=1280&amp;ssl=1 1280w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkBULyVwAAM_p1.jpg-large.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkBULyVwAAM_p1.jpg-large.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkBULyVwAAM_p1.jpg-large.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkBULyVwAAM_p1.jpg-large.jpg?resize=696%2C392&amp;ssl=1 696w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkBULyVwAAM_p1.jpg-large.jpg?resize=1068%2C601&amp;ssl=1 1068w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkBULyVwAAM_p1.jpg-large.jpg?resize=320%2C180&amp;ssl=1 320w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkBULyVwAAM_p1.jpg-large.jpg?resize=480%2C270&amp;ssl=1 480w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkBULyVwAAM_p1.jpg-large.jpg?resize=800%2C450&amp;ssl=1 800w" sizes="(max-width: 696px) 100vw, 696px" /></a></p>
<p><span class="bfpost_text"> On the audio/visual front, Quest of Dungeons hits every mark. It manages to capture the 16-bit retro look with incredible charm, with neat effects, explosions, blood spatter and a great character design. I didn’t notice any hiccups and the game ran smoothly during my 7-hour playthrough. The sound effects do their job and fit the game’s atmosphere but the soundtrack is what will definitely catch your attention. The music tracks that play during your dungeon crawling, perfectly set a mysterious, suspenseful mood. The tune that plays when you’re near a merchant sounds a bit like The Doors’ ‘Break on Through (To the Other Side)’, which is a huge plus for me personally. </span></p>
<p><a href="https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAg1DVAAE8hRg.jpg-large.jpeg?ssl=1"><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-4594" src="https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAg1DVAAE8hRg.jpg-large.jpeg?resize=696%2C392&#038;ssl=1" alt="" width="696" height="392" srcset="https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAg1DVAAE8hRg.jpg-large.jpeg?w=1280&amp;ssl=1 1280w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAg1DVAAE8hRg.jpg-large.jpeg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAg1DVAAE8hRg.jpg-large.jpeg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAg1DVAAE8hRg.jpg-large.jpeg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAg1DVAAE8hRg.jpg-large.jpeg?resize=696%2C392&amp;ssl=1 696w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAg1DVAAE8hRg.jpg-large.jpeg?resize=1068%2C601&amp;ssl=1 1068w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAg1DVAAE8hRg.jpg-large.jpeg?resize=320%2C180&amp;ssl=1 320w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAg1DVAAE8hRg.jpg-large.jpeg?resize=480%2C270&amp;ssl=1 480w, https://i0.wp.com/www.badfive.com/wp-content/uploads/2017/10/DLkAg1DVAAE8hRg.jpg-large.jpeg?resize=800%2C450&amp;ssl=1 800w" sizes="(max-width: 696px) 100vw, 696px" /></a></p>
<p><span class="bfpost_text"> Quest of Dungeons is an eShop gem. You will get your money’s worth and then some. It controls like a charm, plays like a dream and is extremely fun to play, especially in handheld mode, in bed, after a long day. Do yourself a favour and give it a shot. I can’t recommend it enough. </span></p>
<p><span class="bfpost_text"> It is available now on the <a href="https://www.nintendo.com/games/detail/quest-of-dungeons-switch" target="_blank" rel="noopener">Nintendo Switch eShop</a> for $8.99. The review code was provided by Upfall Studios. </span></p>
<blockquote><p>
<span class="bfpost_text">We are giving away this game for free to one of our readers!!! You can enter the draw by participating on <a href="https://twitter.com/badfiveofficial" rel="noopener" target="_blank">Twitter </a>or on <a href="https://www.facebook.com/badfiveofficial/" rel="noopener" target="_blank">Facebook </a></span> </p></blockquote>
<p>The post <a href="https://www.badfive.com/quest-dungeons-review-switch-eshop/">Quest of Dungeons Review &#8211; Switch eShop</a> appeared first on <a href="https://www.badfive.com">BadFive</a>.</p>
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